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Top-down, third-person, three-quarter views - they're all there. If you don't want to spin the camera around, you can just use the pre-set views, like you have in football games such as FIFA. It's just a tool to help you play and see the results of your actions. You don't have to move the camera for the sake of it - it's not a major part of the game, like many people think it should be. With the depth of Imperium Galactica II, you sometimes need to rethink your strategy or move the camera to get a better view. "Many RTS games don't have a pause feature where you can take time out to plan your attack. "I think we have got the 3D camera just right," insisted Gabor. I mentioned to Gabor that Westwood (Tiberian Sun), Cavedog (Total Annihilation) and Ensemble Studios (Age Of Empires) had all dismissed 3D strategy games as having poor interfaces, saying that the gameplay suffers as a result of having to 'play' the camera. In combat, too, the interface poses no major problems, for the simple reason that a stab on the space bar pauses the game, leaving you to browse the battlefield, issue orders and devise strategies without getting in a panic. More importantly, it is easy to use, making a breeze of browsing the starmap, researching technologies and designing spaceships. Gone are the squeezed together icons of IG1 and instead IG2 has a tree-like menu system transposed on to a spinning 3D orb.
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The 3D IssueĪll this wouldn't work, however, without a decent interface, and after a brief playtest in a very small room full of eager Germans, the interface seems to be shaping up well.
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Instead, you could choose a number of one-off scenarios, an eight-player multiplayer deathmatch or a massive, week-long epic taking in everything from the campaign, but without the movie bits. If you choose to follow the campaigns through, you will be rewarded with hours of FMV (the game will come on at least four CDs), as well as a number of random missions and branching storylines. In between are the Shinari -devious, secretive and out for profit. In contrast, the Kra'hen have more simple aims - galactic domination - and, being a hostile race, they are quite happy to kill first and ask questions later. The Humans must find an ancient device that holds the secret of immortality. To give you an idea, if you've read the Homeworld review, imagine the same game but with full research trees, diplomacy, spying, sabotage and large-scale 3D combat not only in space, but down on planet surfaces as well.īoasting three races to choose from and a campaign for each, the core of the game is mission-based. Like the original game, lmperium Galactica II is a blend of Command & Conquer, SimCity and Master Of Orion, only this time in full 360 degree spin-o-vision. Thankfully, lmperium Galactica II as a game looks just as good, and unlike the previous 2D attempt, sports a swanky new 3D engine that any strategy game would be proud of. Whether they'd seem quite as dazzling on the small screen was another matter. Sitting there, siphoning fizzy pop and scooping handfuls of popcorn, the FMV sequences were as impressive as any I'd seen. There are three main story arcs in the game, each from the viewpoint of a different race.Gabor isn't wrong. Once you resume time again, these commands will be carried out immediately-this way you can take your time to plan strategies. You can even play through the story arcs.īecause Imperium Galactica II is fast-paced, you are allowed to pause the game at any time and issue commands to your fleets or advisers without having to worry about time passing. You can participate in all of these features or let the computer manage some for you. Equip them by dragging components using the same 3D interface, engage in diplomacy with other races, trade with them, war with them, and spy on them. Construct research labs and view your designs in the 3D realm before mass-producing them. You can construct colonies on these worlds and use them to produce materials that sustain your empire. Starting from a vantage point millions of miles away in space, you can move into the heat of a battle and observe the actions of a small fighter ship.You can also move through the atmospheres of worlds and explore their varying landscapes and weather conditions, all in 3D. While the interface is complex, it features intuitive 3D displays and some hand-holding options (such as an interactive tutorial), so even novice players can operate in the game's universe right away. Imperium Galactica II: Alliances, the sequel to the acclaimed Imperium Galactica, is an exploration, research, and strategy game that's set in real-time, with real-time space and ground battles.