Soon, the angel Avacyn, Sorin’s creation, will make her appearance, but not in her purest form. In Innistrad, Jace seeks planeswalker Sorin, but as soon as he gets there, he realises that the plane has been corrupted by somebody, with zombies unearthing from their tombstones and blood-thirsty vampires guarding the gates of the cities. These hand you out a pre-made deck and make you fight against AI, with the battles themed around crucial events in each plane. Shadows over Innistrad also introduces two five-battle campaigns, one for each set introduced. Lastly, Jace and Chandra’s oaths allow you to capitalise on the momentum of the game with ‘Surge’, a mechanic that makes casting spells cheaper as long as another spell was cast by you or a teammate in the same turn. The Allies, whose job is to fend off these inter-plane, all-devouring creatures, ‘Support’ each other and ‘Cohort’ together in order to become an even more powerful army. The colorless mana symbol represents wastes, the characteristic land of the Eldrazi. Oath of the Gatewatch has a clear division between mechanics. In blue and black, ‘Madness’ allows you to cast spells as you discard them, usually for a cheaper cost. One of my favourite abilities is ‘Investigate’, which allows you to start putting Clue artefact tokens onto the battlefield, with the promise of being able to draw cards by sacrificing them. Some other transformable creatures even suffer from induced ‘Delirium’, an ability that can only be activated when your deck has seen enough death.Īside from transformations, Shadows over Innistrad returns with more aggressive skills, such as ‘Skulk’, which avoids creatures from being blocked by a more powerful one. This transformation is quite common in Innistrad, where Soldiers turn to more powerful Clerics when there are enough creatures serving them or where researches get corrupted by their own experiment, turning into abominable giant insects. However, you can only flip it when there are no spells cast in a turn - that is, during the night. For example, for werewolves, the card is double-sided, with the more powerful lycanthrope in the back. Some mechanics featuring in the set are a perfect translation of lore into card-game mechanics.
#Magic duels update update
The most notable inclusion in this update are the cards, which bring the grotesque and perverse stories of Innistrad and the resolution of Zendikar’s fate printed in over 300 unique cards.
#Magic duels update pro
With the Pro Tour for this set headlining this weekend, it seems like the best time to dive into this world of werewolves and vampires. Shadows over Innistrad, the second and most novel set, sees planeswalker Jace taking us back to the eponymous plane of Innistrad. One of them is Oath of the Gatewatch, the second set of the block Battle for Zendikar, only being introduced now, three months after its release on paper, even though the first set was released on time. Shadows over Innistrad is the latest content update added to Magic Duels, and brings all cards from the latest two Magic: The Gathering sets. Unfortunately, this array of sensations is not present in Magic Duels Magic Duels has other reasons for its appeal. When in a game, shuffling the cards in your hand is relaxing and stimulating. You nimbly skim your fingers and reach the last three cards, traditionally the ones with more value. Those three pounds conscientiously spent on fifteen cards, which pay off when you rip off the package and the smell of new paper hits you in the face like the aroma of a well-aged wine. Firstly, you purchase a new booster pack. As any trading card game aficionado will know, there is particular joy in manipulating paper cards, which one cannot find in computer games. Reviews // 26th Apr 2016 - 6 years ago // By Borja Vilar Martos Magic Duels Shadows Over Innistrad Update ReviewĬard games do not have the best reputation.